![]() Likely had some correlation with the Chaos Emeralds, as there is one Flicky for each Emerald and they are colored the same. This might have held the Flickies and Pockies seen below, similar to Panic Puppet Zone in Sonic 3D Blast (released just a few months after this game). This is supported by the fact that these are the first three objects programmed into the game. These three balls were likely test objects, since they lack any real detail and are in a primitive state. This was probably used heavily during development. Interestingly, the left hand's victory sign is one of the first objects programmed in the game.Īn X, Y, Z coordinate object. Remnants of a planned pinball stage, which was replaced with Casino Night. It should be noted that the PSN/Xbox Live Arcade releases of the game allowed you to replace the main menu theme with any track from the game, and as such these tracks are unused in any variant predating them. This will override the debug display DIP-SW setting.Ī number of themes exist in the game and can even be played in the sound test present in both the test menu and in the Options menu in Sonic Gems Collection, but never end up used during actual gameplay. To disable foreground textures, such as the HUD with health bar and timer information, as well as the "INSERT COIN" graphics, use the debug mode enabling cheat and set DIP-SW 7 on. To enable a display that gives debug information such as a "CTRL_TIMER", "GAME_TIMER" and current program modes, use the debug mode enabling cheat and set DIP-SW 1 on. To access a debug menu's submenu, press P1 START over the option you wish to select. ![]() The menu can be navigated by holding P2 START and P1's directional controls. ![]() To enable the debug menu itself after this code is entered, hold P2's BARRIER button and press P2 START. There will be no confirmation the code has been entered correctly, but this enables debug functions. Hold down "Service SW" (Service Coin) and using P1 controls press RIGHT, RIGHT, PUNCH, LEFT, RIGHT, PUNCH, KICK, RIGHT, RIGHT, UP, PUNCH. To activate debug mode, a series of inputs are required. The game was rereleased on Xbox Live Arcade and PlayStation Network in November 2012, which included a couple of characters who weren't playable in the arcade release. Due to Sega of America's fear of the game being seen as violent (despite its violence being 100% slapstick), the game saw an extremely limited release outside Japan.Ī Saturn port was planned but never materialized, and the game remained an obscurity until Sonic Gems Collection. Now more commonly advertised under its Japanese name of Sonic the Fighters, Sonic Championship sees the fuzzy blue mascot taking on Fighting Vipers, with mixed results. This game has unused playable characters.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |